Wild Beyond the Witchlight

Lost Things

The Wild Beyond the Witchlight follows a party of adventurers through the strange, theatrical dangers of the Feywild, where bargains, performances, stolen things, and old promises matter just as much as swords and spells. What begins at the carnival quickly turns into a journey through Hither, Thither, and Yon, where every domain has its own logic and every victory seems to come with a price attached.

Rod is not DMing this campaign, he is playing the role of Maddox the Marvelous.

Party

  • Maddox the Marvelous
    Maddox the Marvelous (Human Sorcerer)
  • Omar Garsh
    Omar Garsh (Human Ranger)
  • Juniper "June" Vale
    Juniper "June" Vale (Changeling Rogue)
  • Ggrenouille
    Ggrenouille (Grung Bard)
  • Vogon
    Vogon (Autognome Druid)

Latest Session

Full Session Notes

Before the talks began, the party took a short rest outside the mine and used the pause to get everyone ready for a delicate job. They also searched the dead adventurer from the chasm and came away with a strange assortment of salvage, including a bitten copper coin, a weakly magnetic broken wand, a fresh-smelling cupcake, and a cracked spark capacitor. Once they were ready, they set out a round table with coffee, sweets, cheese, and other food, then established the rules Omar wanted for the meeting: no weapons, no insults, equal treatment under a truth spell, and no treating silence as guilt.

Queen Argel and Abbott both arrived expecting the worst, but the party managed to keep the conversation on track long enough for the real story to come out. Argel’s hair had been stolen with iron shears and used in Bitter End’s machinery, while the Brigganocks had assumed the Korreds were helping because Korred hair was bound into the same work. The Korreds, meanwhile, had heard the digging below and concluded the Brigganocks were willingly aiding Bitter End. The truth was uglier and simpler: Komo had been kidnapped and forced to help build the machinery, and both sides had spent weeks blaming the wrong enemy.

From there the party pushed the discussion toward terms both groups could actually live with. Shared food, careful questions, and a few well-timed attempts to keep the mood from hardening again helped them get to a cease-fire. The Brigganocks agreed to reduce their mining noise during quiet hours, the Korreds agreed to stop escalating with new statues, and both sides agreed to stop treating the other as deliberate allies of Bitter End. They did not leave as friends, but they did leave with fewer accusations, fewer threats, and a clear sense that Bitter End was the real problem. Even the last dispute over the remaining wheel of cheese ended peaceably when it was cut in half.

After the mediation, Abbott led the party through concealed Brigganock tunnels to Wish Come True, the hidden city deep inside the mountain. The route stayed secret, the tunnels stayed dark, and the warnings about dangerous wishes only got sharper as they went. The party was allowed to rest in a sheltered grotto outside the city itself and came away with two clear tasks for the road ahead: recover Queen Argel’s stolen hair and free Komo from Bitter End. The session ended with the group preparing to continue toward Motherhorn from Brigganock territory, and with every member of the party reaching level 7.