The group interrogated the wandering tradesman ‘Blorf’ (the Dwarf) and he drew a map of approximately where Salsvalt is. His loot was divvied up, and Hunter got the Candle of the Deep, a candle that stays alight even when wet, and can be used to see underwater.
A few days of travel later the group happened upon an injured Griffon. Moonlit Shadow was able to keep it calm as she pulled the arrow from its wing, and it offered the party a chance to ride on his back, greatly reducing the travel time from 12 days to 6 days. Once closer to Salsvalt, it landed and let you off, then flew away.
With Blorf’s map, Moonlit Shadow was able to quickly locate the entrance after...