The session opened in flashback once again, with the legacy party following the lava flows south of Nangalore until they found a sealed Omuan site marked Diurna Varun. Though it was called a mine, almost nothing inside resembled ordinary mining works. Syndra, visibly uneasy, refused to enter and remained outside, sending her monkey in with the others as they crossed into a place of lava channels, conduits, gears, and buried machinery. Inside, the level 10 company moved through a long sequence of repairs and riddles rather than a straightforward dungeon crawl, convincing an iron golem to stand down by posing as Omuan maintenance workers, sneaking past sleeping frost drakes while solving a temperature puzzle, surviving the fiery sectors of the complex, and painstakingly regulating pressure, drainage, and power through a series of wheels, valves, and mechanisms.
As each broken system came back online, the truth of Diurna Varun slowly emerged. This was never a mine in the ordinary sense at all, but a hidden Omuan war machine, built beneath the earth to draw energy from lava and reserved for a future catastrophe. After opening the waste dump, routing power with specialized equipment, and restoring the central generator, the party finally reached the cockpit and discovered the full scale of what the Omuans had built: a colossal underground mech, meant to stand against Dendar the Night Serpent if she ever escaped. They succeeded in reawakening it, but only partly. The machine lived again, yet they lacked the means to control it, and so they emerged from the depths with knowledge but not mastery.
Ras Nsi was waiting for them when they came out. He held Syndra Silvane in the coils of his tail, mocked the party for meddling in matters beyond them, and in full view of the company cut Syndra’s throat before ordering his undead to stand aside and letting the slaughter become personal. The battle that followed was not meant to be won. Even when the party managed to strike Ras down, his ring and the gem they had acquired answered one another, restoring him and proving that killing him would not be enough. One by one the legacy heroes fell, not later in Acererak’s tomb as they had believed, but here outside the newly awakened Diurna Varun, at the hands of Ras Nsi.
The death that followed was stranger still. As the party breathed its last, Ras Nsi revived Syndra and ordered her to “try again.” The flashback then revealed the hidden truth behind the campaign’s later history: the level 10 heroes who eventually fought Acererak were not the originals at all, but cloned copies grown from stolen blood and hair, part of the Sewn Sisters’ grotesque work within the tomb. The true legacy party awoke naked and butchered in the hags’ foul chamber, surrounded by half-eaten versions of themselves while the Sisters interrogated them about Saja N’baza, Nanny Pu’pu, and the people they loved. Deciding those loved ones would make ideal bait to draw new heroes into the tomb, the Sisters prepared to let fate run its course. In the end, Syndra emerged once more to arm the revived copies and send them back into the struggle, carrying forward the desperate command Ras Nsi had forced upon her: try again.