Inactive

Tomb of Annihilation

This Chult's Got a Death Curse!

Session Notes (Page 7 of 12)

The session opened in flashback once again, with the legacy party following the lava flows south of Nangalore until they found a sealed Omuan site marked Diurna Varun. Though it was called a mine, almost nothing inside resembled ordinary mining works. Syndra, visibly uneasy, refused to enter and remained outside, sending her monkey in with the others as they crossed into a place of lava channels, conduits, gears, and buried machinery. Inside, the level 10 company moved through a long sequence of repairs and riddles rather than a straightforward dungeon crawl, convincing an iron golem to stand down by posing as Omuan maintenance workers, sneaking past sleeping frost drakes while solving a temperature puzzle, surviving the fiery sectors of the complex, and painstakingly regulating pressure, drainage, and power through a series of wheels, valves, and mechanisms.

As each broken system came back online, the truth of Diurna Varun slowly emerged. This was never a mine in the ordinary sense at all, but a hidden Omuan war machine, built beneath the earth to draw energy from lava and reserved for a future catastrophe. After opening the waste dump, routing power with specialized equipment, and restoring the central generator, the party finally reached the cockpit and discovered the full scale of what the Omuans had built: a colossal underground mech, meant to stand against Dendar the Night Serpent if she ever escaped. They succeeded in reawakening it, but only partly. The machine lived again, yet they lacked the means to control it, and so they emerged from the depths with knowledge but not mastery.

Ras Nsi was waiting for them when they came out. He held Syndra Silvane in the coils of his tail, mocked the party for meddling in matters beyond them, and in full view of the company cut Syndra’s throat before ordering his undead to stand aside and letting the slaughter become personal. The battle that followed was not meant to be won. Even when the party managed to strike Ras down, his ring and the gem they had acquired answered one another, restoring him and proving that killing him would not be enough. One by one the legacy heroes fell, not later in Acererak’s tomb as they had believed, but here outside the newly awakened Diurna Varun, at the hands of Ras Nsi.

The death that followed was stranger still. As the party breathed its last, Ras Nsi revived Syndra and ordered her to “try again.” The flashback then revealed the hidden truth behind the campaign’s later history: the level 10 heroes who eventually fought Acererak were not the originals at all, but cloned copies grown from stolen blood and hair, part of the Sewn Sisters’ grotesque work within the tomb. The true legacy party awoke naked and butchered in the hags’ foul chamber, surrounded by half-eaten versions of themselves while the Sisters interrogated them about Saja N’baza, Nanny Pu’pu, and the people they loved. Deciding those loved ones would make ideal bait to draw new heroes into the tomb, the Sisters prepared to let fate run its course. In the end, Syndra emerged once more to arm the revived copies and send them back into the struggle, carrying forward the desperate command Ras Nsi had forced upon her: try again.

The group entered Nsi Fortress’s throne room and discovered charmed vegepygmies feeding dead and dying Flaming Fist mercenaries to a giant Corpse Creeper. The group learned that the Creeper had taken control of a druid named Reistal, who charmed the vegepygmies in order to create a group of Yellow Musk Zombies to break into Ras Nsi’s replica of his Bara test, which housed the Black Opal stone which the Creeper wanted. The group killed the Creeper and saved six Flaming Fist mercenaries, though one still died to the matabo vines.

The group solved the Bara maze, acquired the Black Opal, and discovered it was in fact another amulet stone missing its power gem. Removing this stone and killing the Creeper has stopped the blight from spreading, and it has already begun to have some effects in the surrounding area. The group killed Reistal after he tried to take the stone. The group avoided facing Fenthaza again, taking a secret rear exit from Ras Nsi’s office.

The group traveled to Nangalore and overheard a vivid hallucination where she banished Gorra from her garden. The group investigated the broken statue of Zalkore and realized she looks exactly like Syndra Silvane.

The group ate breakfast with the aarakocra monks of Kir Sabal and left the party’s dinosaurs in their care as the party headed toward Nangalore for the Black Orchid. The group discovered the garden, overgrown and flooded, full of defaced statues and the occasional petrified adventurer. The group fought a giant spider as well as its babies, killed a hungry crocodile, and destroyed a tower full of Eblis. The group collected various plants while searching for the Black Orchid.

The group discovered Queen Zalkoré’s chamber and found her veiled in feathers and heavily self-medicated. She asked them to clear the blight that caused the River Olung to overflow and flood her garden in exchange for the Black Orchid. Pizza read her thoughts and saw a vision of her lover, Thiru-Taya, as well as a memory of her arguing with a man carrying an urn and a book. The group traveled to the Nsi Wastes and found Nsi Fortress, the floating castle of Ras Nsi that flew on the backs of giant flying turtles.

The group evaded a group of undead guards near the entrance to the fortress. The group found Fenthaza, Ras Nsi’s second-in-command, who wished to usurp him because his obsession with his own death curse had distracted him from the mission of raising Dendar the Night Serpent. Fenthaza asked the party to fetch the Black Opal from somewhere in the fortress.

As the current party rested at Kir Sabal, joined the aarakocra in meditation, and drifted into sleep with their strength growing, the session slipped into another vivid flashback of the legacy company: Scix, Harold Pipper, Dr. Phyrne Fisher, Vogon, Leafinwind, and Syndra Silvane. In that dreamlike past, they came before Saja N’baza and received a sweeping account of Chult’s buried history. The guardian naga spoke of Mezro and the Bara rings, of the Eshowe war, of Ras Nsi’s vengeance, and of how Omu’s hunger for power curdled into violence after Ubtao abandoned the city. She traced the line from Queen Zalkore’s fall to Queen Napaka’s weakness, from the Omuan generals’ ambition to Acererak’s arrival, and from the vanished rings to the ruin of both Mezro and Omu.

The revelations did more than explain the past. The legacy characters learned of Diurna Varun, the old Omuan mine whose significance had survived only in fragments, and they came away with the name of Gorra, an engineer tied to those lost workings. They also learned Zalkore’s story in fuller shape, seeing more clearly how Chult’s broken kingdoms, abandoned cities, and buried relics all fed into the same long decline. It was the sort of lore that did not win a battle on its own, but changed how every later danger would be understood.

Not long after, the company crossed paths with frost giants hunting Artus Cimber. Drufi and her hunters pressed them for answers, demanding truth about the man with pale skin, auburn hair, green eyes, and the saurial companion called Dragonbait. Under threat and magical scrutiny, the legacy party managed to escape rather than be crushed beneath the giants’ search. The encounter left them with the clear sense that Artus and his ring were already drawing powerful enemies across Chult, and that any trail leading toward him would be lined with danger.

The flashback did not end in parley and prophecy alone. The legacy company also saved the stranded people of the Wrath of the Star Goddess, turning hard-won knowledge into immediate action. Amid the chaos of jungle danger and desperate rescue, the session still found room for one last strange image: the company hurling a tornado of snakes into the fray, as though Chult itself had become a weapon in their hands. By the end of the dream, the present-day party had inherited more than a story. They had inherited a fuller map of the threats ahead, from Omu’s cursed history to Artus’s pursuers to the buried promise of Diurna Varun.

The party’s journey brought them to Needle’s Bones, where they found Red Wizards in the middle of a dangerous ritual. Rather than attack on sight, they dealt with the Thayans with surprising restraint, even after the situation turned bloody and Zukir was killed in the chaos. The wizards were attempting to reanimate the remains of Needle, and when the dragon skeleton began to stir, the party chose not to destroy it. Instead, they protected the surviving wizard long enough for him to finish gaining control of the undead dragon, keeping the rising corpse from tearing its would-be master apart.

That decision shaped the whole encounter. The group not only allowed the Red Wizards to escape with Needle’s reanimated skeleton, but actively helped ensure the creature could be tamed rather than unleashed in a mindless frenzy. In the aftermath, Vaylek climbed into the dragon’s ribcage and departed with it, leaving the party with word of other locations in the region. Treasure from the encounter was divided up, and the company moved on with the uneasy knowledge that they had just aided dangerous people in preserving a dangerous asset.

After a day’s travel, the mood shifted from tense diplomacy to something almost gentle. The party came across a wounded triceratops and, instead of passing it by, stopped to heal the beast. Their intervention saved it, and the animal chose to continue on with them, turning from a roadside casualty into an unlikely companion. It was a brief bright note between darker chapters, and one that softened the road before their next destination.

That destination was Kir Sabal. There the party met the aarakocra monks and Asharra, the spiritual leader who was raising Princess Mwaxanaré to believe in her future as the rightful queen of Omu. They also met the young royals themselves: Prince Na, who was eager to explore Needle’s Bones, and Princess Mwaxanaré, whose demeanor quickly made her deeply unpopular with the group. By the end of the session, the party had passed from dragon-bones and necromancy into the strange, lofty politics of Chult’s lost royalty, with new allies, new irritations, and a clearer sense that Omu’s past was still very much alive.