Wildemount - Frozen Sick

Ice In Their Veins

A heroic group of young adventurers find themselves in a village in the midst of a funeral. The deceased has been stricken with a mysterious disease that turned his veins blue, and he froze to death in the middle of the summer. The group sets out to figure out what malady caused this, taking them to Eiselcross where they must locate a cure.

Party

  • Hunter
    Hunter (Halfling Rogue)
  • Moonlit Shadow
    Moonlit Shadow (Tabaxi Monk)
  • Buff
    Buff (Human Paladin)
  • Bob
    Bob (Orc Barbarian)
  • A'ron
    A'ron (Orc Barbarian)
  • The Wiz
    The Wiz (Elf Wizard)

Latest Session:

The group interrogated the wandering tradesman ‘Blorf’ (the Dwarf) and he drew a map of approximately where Salsvalt is. His loot was divvied up, and Hunter got the Candle of the Deep, a candle that stays alight even when wet, and can be used to see underwater.

A few days of travel later the group happened upon an injured Griffon. Moonlit Shadow was able to keep it calm as she pulled the arrow from its wing, and it offered the party a chance to ride on his back, greatly reducing the travel time from 12 days to 6 days. Once closer to Salsvalt, it landed and let you off, then flew away.

With Blorf’s map, Moonlit Shadow was able to quickly locate the entrance after only a day, which was frozen shut. Aaron used a torch to melt the ice and he and Bob together were able to open the door.

Inside, the party found 2 doors, one locked and one unlocked. Sound seems to travel through the crashed and partially buried laboratory very well, possibly alerting enemies to your presence.

Traveling through the unlocked door, the party found a room containing two treasure chests, surrounded by a smattering of sand. The chests were opened but discovered to be empty, aside from more of the same sand. Whatever had been stored in the chest had clearly been taken. In the sand, The Wiz found footprints - 2 dwarven sets, one of which belonged to Urgon. And 2 human-looking sets.

In the next room 2 large suits of armor stand in the center of the room, and a lone foot was sticking out of a pile of rubble. Bob and Aaron moved the rubble after The Wiz investigated to find that the foot was still moving. Underneath, a blacksmith who had been working in the area had been trapped and turned into a zombie, who now seeks to eat the party’s brains. Hunter got a 15 on his initiative. Combat begins next session

Session Notes >>